Linguister app logo

Enhancing language learning through augmented reality (AR) and gamification, enabling users to interact, practice, and stay engaged in an immersive experience.

  • Role:

    Lead UX/UI designer

  • Tools:

    Miro, Figma

Linguister app image

Overview

The project focused on designing a user-friendly interface for a language-learning app that integrates augmented reality (AR) and gamification to enhance engagement. The app enables users to interact with real-world objects, practice vocabulary in context, and participate in interactive challenges to reinforce learning. The target audience includes individuals aged 18-35 who seek an immersive and motivating way to learn new languages using digital tools.

Problem

Traditional language-learning apps often lack engagement and fail to provide immersive learning experiences. Many focus on passive learning methods, such as flashcards and repetitive exercises, which do not simulate real-life interactions. Additionally, existing solutions do not effectively incorporate AR technology, leaving a gap in providing interactive, context-based learning. These limitations reduce user motivation and hinder long-term retention.

Solution

To address these challenges, the app was designed with a strong focus on interaction, personalization, and real-world application. By integrating AR, users can learn vocabulary and sentence structures by scanning objects in their environment. Gamification elements, such as challenges and rewards, keep users motivated. Through usability testing, design improvements were made to ensure intuitive navigation and seamless user interaction. The final product offers an engaging, immersive, and effective way to learn languages through innovative technology.

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Research

After analyzing various language-learning apps on the market, such as Duolingo and Falou, we assessed their strengths and weaknesses. Our findings indicated a demand for a more interactive and immersive learning experience that incorporates real-world applications. A key pain point identified was the lack of engagement in traditional apps, which rely heavily on passive learning rather than interactive and gamified methods.

To further explore user behaviors and preferences, we conducted interviews with language learners (ages 18-35). We then analyzed responses using Miro brainstorming board, grouping insights into key themes:

Brainstorming map

Our research confirmed the need for a more immersive, gamified approach to language learning by integrating AR and real-world interactions. To enhance motivation, we incorporated leaderboards, challenges, and interactive tasks. AR-based learning improves vocabulary retention, while multimedia integration supports better pronunciation and dialect training, creating a more engaging and effective experience.

Ideation

Design

Testing

Iteration and Finalization

We refined the design based on usability testing results and finalized the prototype. Here are the changes we made:

  • Clear labels were added for native language and target language dropdowns to reduce confusion.
  • Ambiguous terms like content library and articles were renamed and clarified, improving usability and understanding.
  • The Learn button functionality was fixed to ensure it displays new vocabularies as well.
  • Engaging visuals were added to the statistics page in the profile section, making progress tracking more visually appealing and motivating for users.

Final Prototype

The final prototype incorporated all feedback, resulting in a user-friendly, feature-rich application that met user needs and preferences.

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